Question: Consider the implementation strategies for massively multiplayer online games as discussed in Section 1.2.2. In particular, what advantages do you see in adopting a single

Consider the implementation strategies for massively multiplayer online games as discussed in Section 1.2.2. In particular, what advantages do you see in adopting a single server approach for representing the state of the multiplayer game? What problems can you identify and how might they be resolved?

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