Question: Hello. I have tried implementing my codes for this assignment. I was wondering if I someone could me answer them as well. O'll be very

Hello. I have tried implementing my codes for this assignment. I waswondering if I someone could me answer them as well. O'll bevery grateful. Each class and its members are described below by listingHello. I have tried implementing my codes for this assignment. I was wondering if I someone could me answer them as well. O'll be very grateful.

Each class and its members are described below by listing its name, the prototypes for the member functions, and the names and types of the member variables. You MUST use the prototypes, types, and names in your program as specified here, in the same upper/lower case Failure to follow these specifications will result in lost points Cart_Point (10 points) This class contains two double values, which will be used to represent a set of (x, y) Cartesian coordinates. This class and Cart_Vector (described below) will be used to simplify keeping track of the coordinates of each object in the game, and updating their locations as they move. All data members and functions for this class should be public Public Members . double x o The x Value of the point. double y o The y value of the point. Constructors The default constructor initializes x and y to 0.0 Cart_Point(double inputx, double inputy) o Sets x and y to inputx and inputy, respectively Nonmember Functions double cart_distance(Cart_Point p1, Cart_Point p2) o Returns the Cartesian (ordinary) distance between p1 and p2 Nonmember Overloaded Operators (assume p1 and p2 represent two Cart_Point objects, and v1 represents a Cart_Vector object) Stream output operator (

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