Question: #include #include / / Vertex shader const char * vertexShaderSource = R ( #version 3 3 0 core layout ( location = 0 )
#include
#include
Vertex shader
const char vertexShaderSource R
#version core
layout location in vec aPos;
void main
glPosition vecaPosx aPos.y aPos.z;
;
Fragment shader
const char fragmentShaderSource R
#version core
out vec FragColor;
void main
FragColor vecffff;
;
int main
Initialize GLFW
glfwInit;
Create a windowed mode window and its OpenGL context
GLFWwindow window glfwCreateWindow "Baby Bottle", NULL, NULL;
Make the window's context current
glfwMakeContextCurrentwindow;
Loop until the user closes the window
while glfwWindowShouldClosewindow
Render here
glClearGLCOLORBUFFERBIT;
Swap front and back buffers
glfwSwapBufferswindow;
Poll for and process events
glfwPollEvents;
glfwTerminate;
return ;
i need help recreating a baby bottle for some reason is not working ty in advance it can be something really simple
glfwTerminate;
return ;
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