Question: #include #include / / Vertex shader const char * vertexShaderSource = R ( #version 3 3 0 core layout ( location = 0 )

#include
#include
// Vertex shader
const char* vertexShaderSource = R"(
#version 330 core
layout (location =0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z,1.0);
}
)";
// Fragment shader
const char* fragmentShaderSource = R"(
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f,0.5f,0.2f,1.0f);
}
)";
int main()
{
// Initialize GLFW
glfwInit();
// Create a windowed mode window and its OpenGL context
GLFWwindow* window = glfwCreateWindow(800,600, "Baby Bottle", NULL, NULL);
// Make the window's context current
glfwMakeContextCurrent(window);
// Loop until the user closes the window
while (!glfwWindowShouldClose(window))
{
// Render here
glClear(GL_COLOR_BUFFER_BIT);
// Swap front and back buffers
glfwSwapBuffers(window);
// Poll for and process events
glfwPollEvents();
}
glfwTerminate();
return 0;
}
i need help recreating a baby bottle for some reason is not working ty in advance it can be something really simple
}
glfwTerminate();
return 0;
}

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