Question: TASK B. Read the following in-text citations. a. Identify if the in-text citation is a 1) Long, 2) Short Quotation, or 3) Paraphrase/Summary. b. Explain
TASK B. Read the following in-text citations. a. Identify if the in-text citation is a 1) Long, 2) Short Quotation, or 3) Paraphrase/Summary. b. Explain why. Write your answers on your answer sheet. (50p)
1. The socio-dynamic phase considers the situated complexity of the L2 motivation process and its organic development in dynamic interaction with a multiplicity of internal, social and contextual factors while also aiming to take account of the broader complexities of language learning and use in the modern globalised world (Drnyei & Ushioda, 2011, p. 72).
2. Accordingly, the primary cause of boredom is sought in (a) the external situation or environment, (b) ones personal characteristics or (c) some relation between these two factors (Mercer-Lynn, Bar, & Eastwood 2014).
3. While studying how much players enjoy e-learning, the Ebrahimzadeh and Alavi (2016) study concluded that: Challenge needs to be adjusted to the gamers skill and immersion should prioritize the target content through audiovisual features. Autonomy and knowledge improvement, but, were positively correlated with vocabulary learning. This could help the future practice of selecting or designing DVGs for educational purposes to treat each dimension based on its relationship. (p. 10)
4. Furthermore, all students were sitting together which may have increased the challenge as indicated through the level of social presence explained by Gajadhar et al. (2008). Random assignment could have also contributed to this. 5. Students techniques for coping with class-related boredom take various forms. In this work, the theoretical framework set forth by Nett, Goetz, and Daniels (2010) was employed in order to organise and structure the material gathered in the course of the research.
TASK C. Below you have been given an in-text citation that has 2 mistakes (these can be missing information, punctuation, or format related mistakes). Identify what the mistakes are and explain why they should be corrected. (10 points)
Smith, Li, Drobisz, Park, Kim, and Smith (2013) investigated the effect of intervening online passages, which contained video games and glosses, on English as a foreign language (EFL) vocabulary acquisition. Their vocabulary posttest results showed students who read online passages supported by video games significantly outperformed those who received teaching from traditional booklets. (p. 6)
TASK D. Below you have been given a quote, the signal phrase, author last name(s), year, and page number. Using the information, integrate the quotation into the blank [integrate quotation here]. You can use the types of integration we have covered in the materials and examples; however, make sure you are using the appropriate format. (20 points)
1. Quotation This simulation was nonviolent, non-harmful, nongraphic, and did not show pain among the patients during the surgery
2. Signal phrase explains
3. Last name Mohsen
4. Page number (p. 8) 5.
Year (2016) The study was carried out an aim to investigate how video game simulations supported the understanding of audio-visual content and incidental vocabulary learning. [Integrate the quotation here]. Emphasis was also given to details in the simulation in order to achieve accuracy of the procedure
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