Question: Using the documentation and code ( Class Notes > 2-D Graphics in Java ), design and write a program (in the Grafix_Thing's paint method, using

Using the documentation and code (Class Notes > 2-D Graphics in Java), design and write a program (in the Grafix_Thing's paint method, using the pen Graphics object) to draw a UFO similar to the following one.

Using the documentation and code (Class Notes > 2-D Graphics in Java),

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