Question: various Turtle-related objects and methods. Draw a boundary for the game as a circle with a 300 unit radius centered on (0,0). You will use
- various Turtle-related objects and methods.
- Draw a boundary for the game as a circle with a 300 unit radius centered on (0,0). You will use an invisible turtle to do this.
- Add a hunter turtle (with a different color and shape than the other turtles). The user should be able to move the turtle left and right and should be able to speed up and slow down the turtle with its speed never dropping below 1 (like from lab 5). If the hunter turtle hits the wall, it should move jump to the center of the screen.
- Add two shark "turtles" to hunt the hunter. These sharks should begin the game at location (200, 0) and (-200, 0). They should move toward the hunter turtle in some non-random fashion.
- None of the turtles should leave lines behind as they move.
- I need to use python and create the following instructions above.
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