Question: Use the MIP branch-and-bound algorithm presented in Sec. 12.7 to solve the following MIP problem interactively: Maximize Z = 3x1 + 4x2 + 2x3 +

Use the MIP branch-and-bound algorithm presented in Sec. 12.7 to solve the following MIP problem interactively:
Maximize Z = 3x1 + 4x2 + 2x3 + x4 + 2x5,
Subject to
2r, - x, + x, + x4 + x, s 3 -X, + 3x2 + x3 - x4 - 2x3 s 2 2x, +

and
xj ‰¥ 0, for j = 1, 2, 3, 4, 5
xj is binary, for j = 1, 2, 3.

2r, - x, + x, + x4 + x, s 3 -X, + 3x2 + x3 - x4 - 2x3 s 2 2x, +

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