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business
systems analysis and design
Systems Analysis And Design An Object Oriented Approach With UML 6th Edition Alan Dennis, Barbara Wixom, David Tegarden - Solutions
Describe and discuss acceptance testing.
Describe and discuss system testing.
Describe and discuss integration testing.
Describe and discuss unit testing.
Describe how object-orientation effects software testing.
Describe how to develop the documentation of an information system.
Describe the different types of documentation associated with an information system.
Describe how Hall's and Hofstede's cultural dimensions can affect systems development.
Describe cultural issues as they are related to intellectual property.
Describe the basic issues related to managing programmers.
Describe how nonfunctional requirements may influence the actual design of the physical architecture layer.
Create a high-level hardware and software specification.
Create an infrastructure design using deployment diagrams.
Discuss the three general questions that Green IT tries to address.
Describe enchanted objects.
Discuss the potential impact of ubiquitous computing and the Internet of Things.
Describe the three primary obstacles to cloud computing.
Describe Infrastructure as a Service, Platform as a Service, and Software as a Service.
Discuss cloud computing.
Discuss the trade-offs in selecting a physical architecture.
Describe the three major physical architectures.
Describe the four major architectural components.
Describe the five common approach es used to evaluate user interfaces.
Describe how nonfunctional requirements may influence the actual design of the human- computer interaction layer.
Discuss the international and cultural issues that can affect the design of the human- computer interaction layer.
Describe the unique issues related to designing user interfaces for immersive and multidimensional applications.
Describe the unique issues related to designing user interfaces for social applications.
Describe the unique navigation controls, input mechanisms, and outputs that mobile computing platforms possess.
Describe the unique issues related to designing user interfaces for mobile computing platforms.
Design efficient and effective output that supports the users in their tasks.
Design efficient and effective input mechanisms that capture the necessary information for the system.
Design efficient and effective navigation controls that are easy to use, prevent users from making mistakes, support obvious approaches for users to recover from mistakes, and use a consistent grammar order.
Discuss the relationship between user interface design and requirements determination.
Describe the importance and use of interface standards in user interface design.
Describe the difference between essential and real use cases.
Describe how to use windows navigation diagrams, wireframe diagrams, storyboards, and user interface prototypes during the design of a user interface.
Describe the purpose of use scenarios in user interface design.
Apply the use-case driven process described to design a user interface.
Describe the six basic principles of user interface design.
Understand how to verify and validate both the design of both the object persistence format and the data access and manipulation classes.
Describe how the nonfunctional requirements of the object persistence format may influence the actual design of the data management layer; these include both the object persistence format and the data access and manipulation classes.
Describe why the operational and performance nonfunctional requirements of the object persistence format are constrained by decisions made regarding the physical architecture layer.
Create a set of data access and manipulation classes that act as a communication layer between the problem domain layer and the actual object persistence used.
Map a set of problem domain objects to an RDBMS format.
Map a set of problem domain objects to an ORDBMS format.
Map a set of problem domain objects to an OODBMS format.
Select the appropriate object persistence format based on its strengths and weaknesses.
Describe the different types of object persistence formats.
Understand how to verify and validate both the design of the classes and the design of their methods.
Specify the logic of a method using Structured English and activity diagrams.
Specify methods using the method specification form.
Create contracts to specify the interaction between client and server objects.
Use the OCL to define precondition, postcondition, and invariant constraints.
Understand the difficulties in implementing an object-oriented design in a traditional programming language.
Map the problem domain classes to an object-based language.
Map the problem domain classes to a single-inheritance language.
Optimize a design.
Identify opportunities for reuse through the use of patterns, frameworks, class libraries, and components.
Describe how to use a weighted alternative matrix to select an acquisition strategy.
Explain how and when to use RFPs, RFis, and RFQs to gather information from vendors.
Describe the basis of selecting a design strategy.Questions 283
Describe the pros and cons of the three basic design strategies.
Describe connascence and how it is related to cohesion and coupling.
Describe the different types of cohesion and why cohesion should be maximized.
Describe the law of Demeter.
Verify and validate package diagrams using walkthroughs.
Create a package diagram to model partitions and layers.
Describe the different elements of the package diagram.
Explain the purpose of a package diagram.
Name and describe the layers.
Describe the purpose of partitions and collaborations.
Describe the purpose of the factoring, refinement, and abstraction processes.
Describe the purpose of balancing the analysis models.
Verify and validate both the behavioral models with the functional and structural models by balancing them.
Verify and validate the functional model by ensuring the consistency of the behavioral model representations: activity diagrams, sequence diagrams, a CRUDE matrix, and behavioral state machines.
Create a behavioral model using a behavioral state machine.
Describe the different elements of the behavioral state machines.
Verify and validate the evolving behavioral model using CRUDE analysis and walkthroughs.
Create a behavioral model using a CRUDE matrix.
Describe the purpose of CRUDE analysis.
Explain the purpose of a behavioral state machine.
Create a behavioral model using a sequence diagram.
Describe the different elements of the sequence diagrams.
Describe the purpose of the interaction diagrams.
Describe the purpose of the behavioral models.
Verify and validate the functional model by ensuring the consistency of the three functional representations: usecase diagrams, activity diagrams, and use-case descriptions.
Verify and validate the evolving functional model using walkthroughs.
Create a use-case description that represents a specific use case.
Describe the different elements of a use-case description.
Describe the different types of use cases.
Document a business process with a use-case description.
Create an activity diagram that represents a specific use case.
Describe the different elements of an activity diagram.
Explain how to model a specific use case with an activity diagram.
Create use-case diagrams that portray how business information systems interact with their environment.
Describe the different elements of a use-case diagram.
Explain the purpose of a use case in business process and functional modeling.
Describe the purpose and contents of system proposal.
Describe how to use story cards and task lists to document requirements.
Create a requirements definition.
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