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project management for small projects
Software Project Management: With PMI, IEEE-CS And Agile-SCRUM (de Gruyter Textbook) 1st Edition Moh’d A. Radaideh - Solutions
During the Retrospect Project Process, the Product Owner must participate in all Sprint Retrospect Meetings as well as in the overall Project Retrospect Meeting.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Ship Deliverables Process, the Product Owner must facilitate the deployment of the Product Releases in coordination with the Customer.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Demonstrate and Validate Sprints Process, the Product Owner must accept or reject the proposed Deliverables of each Sprint, provide feedback to the Scrum Master and Scrum Team, and accordingly update the Release Plan and the Prioritized Product Backlog.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Groom Prioritized Product Backlog Process, the Product Owner must groom the Prioritized Product Backlog in accordance with the feedback and recommendations made during the Retrospect Meetings at the end of each Sprint.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Create Deliverables Process, the Product Owner must clarify the Business Requirements to the Scrum Team and provide them with the details of the required Deliverables out of each Sprint.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Create Sprint Backlog Process, the Product Owner must clarify the User-Stories to the Scrum Team while the Team is creating the Sprint Backlog.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Estimate Tasks Process, the Product Owner must guide the Scrum Team and help them estimate and decide on the efforts required to carry-on the Tasks and Activities needed to complete each USER-STORY.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Create Tasks Process, the Product Owner must explain the User-Stories to the Scrum Team while the Team is deciding on the Tasks and Activities needed to complete each of them.A) _TRUE_ B) _FALSE_ ANSWER: A
During the “Approve, Estimate, and Commit User-Stories” Process, the Product Owner must approve the User-Stories and encourage the Scrum Team to commit to them.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Create User-Stories Process, the Product Owner must help create the User-Stories and define the ACCEPTANCE-CRITERIA for User-Stories.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Conduct Release Planning Process, the Product Owner must create the Release Planning Schedule and help determine the Sprint’s length.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Create Prioritized Product Backlog Process, the Product Owner must prioritize the User-Stories and place them into the Prioritized Product Backlog.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Develop Epics Process, the Product Owner must create a set of Epics used to develop and promote the targeted Product.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Form Scrum Team Process, the Product Owner must help select the Scrum Team Members, help develop a Collaboration Plan, and help develop the Team Building Plan jointly with the Scrum Master.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Identify Scrum Master and Stakeholders Process, the Product Owner must help select a Scrum Master for the Project and identify the Project Stakeholders.A) _TRUE_ B) _FALSE_ ANSWER: A
During the Create Project Vision Process, the Product Owner must define the Project Vision and facilitate the creation of the Project Charter and its Budget.A) _TRUE_ B) _FALSE_ ANSWER: A
The Product Owner must ensure that the Product’s Deliverables (e.g., at the Sprint-Level and at the Project-Level) satisfy the Product’s Acceptance-Criteria clearly and certainly.A) _TRUE_ B) _FALSE_ ANSWER: A
The Product Owner must precisely define the Product’s Acceptance-Criteria.A) _TRUE_ B) _FALSE_ ANSWER: A
The Product Owner must communicate the Product Functional Requirements(e.g., User-Stories) to the Scrum Team clearly and effectively.A) _TRUE_ B) _FALSE_ ANSWER: A
The Scrum Optional Roles are the Stakeholders, Customer, Users, Sponsor, Vendors, Scrum Guidance Body (SGB), Chief Product Owner, and Chief Scrum Master.A) _TRUE_ B) _FALSE_ ANSWER: A
The Scrum Core Roles are the Product Owner, Scrum Master, and Scrum Team.A) _TRUE_ B) _FALSE_ ANSWER: A
Scrum Organization refers to the various Scrum Core and Optional Roles.A) _TRUE_ B) _FALSE_ ANSWER: A
Scrum Organization refers to the Scrum Organizational Structure in terms of the Scrum’s Portfolios, Programs, and Projects.A) _TRUE_ B) _FALSE_ ANSWER: A
A Sprint Retrospect Meetings Time-Boxing refers to a 4-h Meeting prior to the end of each Sprint after shipping the deliverables of that Sprint to the Customer.During a Sprint Retrospect Meeting, the Scrum Team Members review and reflect on the current-and-about-to-complete Sprint in terms of the
Sprint Review Meetings Time-Boxing indicates that:A) A Sprint Review Meeting is a 4-hour meeting.B) A Sprint Review Meeting that is conducted to allow the Scrum Team to demonstrate the Deliverables of the current Sprint to the Product Owner, before he/she accepts or rejects these Deliverables in
Sprint Planning Meetings Time-Boxing indicates that:A) A Sprint Planning Meeting is a 6-h single meeting conducted prior to each Sprint.B) A Sprint Planning Meeting is a 4-h single meeting conducted prior to each Sprint.C) A Sprint Planning Meeting is divided into two sub-meetings: an Objective
Daily Standup Meetings Time-Boxing indicates that:A) A Daily Standup Meeting is a 15 minutes daily meeting, during which the Team Members meet and report the Progress of their portions of the Project.B) A Daily Standup Meeting is a 4 hours daily meeting, during which the Team Members meet and
Sprints Time-Boxing indicates that:A) A Sprint is a time-boxed iteration that lasts for one to six weeks.B) A Sprint is a time-boxed iteration that lasts for 4 weeks.C) A Sprint is a time-boxed iteration that lasts for 6 weeks.D) All Options above are Incorrect.ANSWER: A
In Scrum, the Product Owner has to interpret the Project Stakeholders’’ needs while prioritizing the User-Stories in the Prioritized Product Backlog based on the Risks associated with each User-Story, the Value and Impact of each User-Story, and the Dependencies among the User-Stories.A) _TRUE_
Appropriation indicates that Resources must be used appropriately such that no or minimal efforts and time are wasted.A) _TRUE_ B) _FALSE_ ANSWER: A
Articulation indicates that during a Sprint, the work must be divided carefully among the Team Members in a way that their individual Outcomes can be easily integrated and presented.A) _TRUE_ B) _FALSE_ ANSWER: A
Awareness indicates that each member of a Scrum Team should be aware of the Duties, Tasks, and Activities that are carried on by each Member in his/her Team.A) _TRUE_ B) _FALSE_ ANSWER: A
In Scrum, the dimension of Collaboration includes Awareness, Articulation, and Appropriation.A) _TRUE_ B) _FALSE_ ANSWER: A
The Leadership Style that is appropriate for Scrum Projects is the Servant-Leadership-Style by which results are reached by focusing on the Scrum Team’s needs.A) _TRUE_ B) _FALSE_ ANSWER: A
Inspection in SCRUM can be accomplished by:A) Using a common ScrumBOARD and other INFORMATION RADIATORS that show the progress of the Scrum Team with the current Sprint.B) Collecting the feedback from the customer and from other Stakeholders during the Processes of “Develop Epics,” “Create
Transparency in Scrum can be accomplished using the following:A) The Project Vision Statement that is viewable by all Stakeholders and the Team, the Prioritized Product Backlog’s User-Stories that are viewable by everyone within and outside the Team, and the Release Planning Schedule that can be
Transparency indicates that all Aspects of any of the Scrum Processes can be observed by anyone.A) _TRUE_ B) _FALSE_ ANSWER: A
The Empirical Process Control Scrum principle describes the Scrum philosophy based on the concepts of:A) Transparency, Inspection, and Adaptation.B) Transparency, Inspection, and Portation.C) Transparency, Inspection, and Adaptation.D) All Options above are Incorrect.ANSWER: C
The main Benefits of using the Scrum Method in Software Development and in Software Project Management include Adaptability, Transparency, Continuous Feedback, Continuous Improvement, Continuous Delivery of Effective Deliverables and Value, Efficient Development Process, Motivation among Employees,
What is the number of Project Retrospect Meetings that take place throughout the Project life cycle?A) At least 6 Project Retrospect Meetings (e.g., at least one per Sprint).B) At most 6 Project Retrospect Meetings (e.g., at most one per Sprint).C) Exactly 6 Project Retrospect Meetings (e.g.,
In the case of a Scrum Project has six Sprints such that each Sprint has two User Stories, and each User Story has a time-box of 2 weeks and generates at least one deliverable; what is the number of Sprint Retrospect Meetings that take place throughout the Project life cycle?A) At least 6 Sprint
In the case of a Scrum Project has six Sprints such that each Sprint has User Stories, and each User Story has a time-box of 2 weeks and generates at least one deliverable; what is the number of Sprint Review Meetings that take place throughout the Project life cycle?A) At least 6 Sprint Review
In the case of a Scrum Project has six Sprints such that each Sprint has two User Stories, and each User Story has a time-box of 2 weeks and generates at least one deliverable; what is the number of Sprint Planning Meetings that take place throughout the Project life cycle?A) At least 6 Sprint
In the case of a Scrum Project has six Sprints such that each Sprint has two User Stories, and each User Story has a time-box of 2 weeks and generates at least one deliverable; what is the number of Stakeholders Meetings that take place throughout the Project life cycle?A) 1 Stakeholders Meeting B)
In the case of a Scrum Project has six Sprints such that each Sprint has two User Stories, and each User Story has a time-box of 2 weeks and generates at least one deliverable; what is the number of Product Increments produced and delivered throughout the Project life cycle?A) 6 Sprints ✶ 2 User
In the case of a Scrum Project has six Sprints such that each Sprint has two User Stories, and each User Story has a time-box of 2 weeks and generates at least one deliverable; what is the total number of User Stories included in the Prioritized Product Backlog?A) 6 Sprints ✶ 2 User Stories per
In the case of a Scrum Project has six Sprints such that each Sprint has two User Stories, and each User Story has a time-box of two weeks and generates at least one deliverable; what is the Project overall duration?A) 6 Sprints ✶ 2 User Stories per Sprint ✶ 2 Weeks per User Story = 24 Weeks B)
The Scrum Framework supports the development of Products, Solutions, and/or Services regardless the Projects complexities.A) _TRUE_ B) _FALSE_ ANSWER: A
Scrum is a well-known Agile Method that is adaptive, iterative, fast, flexible, and effective Method that continuously delivers value throughout a Project.A) _TRUE_ B) _FALSE_ ANSWER: A
A Scrum Project is a collaborative effort to create a new Product, Solution, or Service in accordance with the Project Vision Statement.A) _TRUE_ B) _FALSE_ ANSWER: A
Which one of the following statements is valid about the Domain Driven Design Method (DDD)?A) The Domain Driven Design DDD Method is an Agile Development Approach for handling complex Designs with Implementation linked to an evolving Model.B) The DDD Method was conceptualized in 2004 by Eric Evans.
Which one of the following statements is valid about the Agile Unified Process Method (AUP)?A) The Agile Unified Process AUP Method evolved from IBM’s Rational Unified Process.B) The AUP combines Industry-Endorsed Agile Methods such as Test Driven Development TDD, Agile Modeling, Agile Change
Which one of the following statements is valid about the Adaptive Software Development Method (ASD)?A) The Adaptive Software Development (ASD) Method was based on the rapid application Development work of Jim Highsmith and Sam Bayer.B) The ASD Method involves constant adaptation of Processes to the
Which one of the following statements is valid about the Test Driven Development Method (TDD)?A) The Test Driven Development (TDD) Method is known also as Test-First Development(TFD). It was introduced by Kent Beck as a Software Development Method that involves writing automated test code first and
Which one of the following statements is valid about the Feature Driven Development Method (FDD)?A) The Feature-Driven Development (FDD) Method was introduced in 1997 by Jeff DeLuca. The FDD operates on the principle of completing a Project by breaking it down into small functions that can be
Which one of the following statements is valid about the Extreme Programming Method (XP)?A) The Extreme Programming (XP) Method was introduced in Chrysler Corporation and in the 1990s it became familiar. It makes it possible to control the Cost of changing Software.B) The XP Method facilitates the
Which one of the following statements is valid about the Dynamic Systems Development Methods (DSDM)?A) The Dynamic Systems Development Methods )DSDM( Framework was first published in 1995. The DSDM represents the Project Work Quality and effort in terms of Cost and time.B) The DSDM adjusts the
Which one of the following statements is valid about the Crystal Methods?A) The Crystal Methods of Software Development were introduced during the early 1990s by Alistair Cockburn. They are People-centric, lightweight, and easy to adapt. Their Development Processes and Tools can be tuned to cope
Which one of the following statements is valid about the Lean KANBAN Method?A) The Lean KANBAN Method merges the use of the KANBAN Visualization Methods and the Lean Principles to create an Incremental Visual Management System.B) The Lean KANBAN optimizes an Organizational System to produce
Which one of the following statements is valid about the KANBAN Method?A) The KANBAN Method indicates the use of visual Tools to track and improve Production.B) The KANBAN Method was introduced by Taiichi Ohno, the founder of the Toyota Production Systems (TPS).C) Examples of the KANBAN visual
The main principles of Agile include the following:A) Increasing the amount of completed work is Essential and that can be achieved through using simple Development and Management Methods.B) Team Self-Organization helps the Emergence of the best Architectures and Designs.C) Regularly, the Team
The main principles of Agile include the following:A) Projects must be carried on around motivated Individuals to get the Projects completed.B) The Primary Measure of Progress should be the Outcome working Software Components.C) Agility can be enhanced through following up on Technical and Design
The main principles of Agile include the following:A) The highest priority should be satisfying the Customer through continuous delivery of valuable Software.B) CHANGE-REQUESTS are welcomed during the Project.C) Delivery of working Software Components is incremental and ongoing.D) All Options above
Agile Software Development focuses on welcoming changes and responding to them rather than on complying with the Project Plans.A) _TRUE_ B) _FALSE_ ANSWER: A
Agile Software Development focuses on collaborating with the Customer rather than on negotiating the Project Contract.A) _TRUE_ B) _FALSE_ ANSWER: A
Agile Software Development focuses on the continuous delivery of working Software rather than on developing comprehensive Documentation.A) _TRUE_ B) _FALSE_ ANSWER: A
Agile Software Development focuses on the Individuals and their interactions rather than on the tools and processes.A) _TRUE_ B) _FALSE_ ANSWER: A
Agile Software Development welcomes and endorses CHANGE-REQUESTS received from the Customer throughout the Project Life Cycle.A) _TRUE_ B) _FALSE_ ANSWER: A
Agile Software Development is meant to:A) Have efficient and effective interactions among the Team Members.B) Have an ongoing delivery of working Software Components.C) Pay less attention to Processes, Tools, and Comprehensive Documentation.D) All Options above are Correct ANSWER: D
The . . . . . . . . . . . . . . . . . for Agile Software Development was introduced in 2001 for finding better ways for Software Development.A) Manifesto B) Manifist C) Manifistication D) All Options above are Incorrect ANSWER: A
Risk is one of the Scrum Aspects Area.A) _TRUE_ B) _FALSE_ ANSWER: A
Risk is one of the Scrum Areas.A) _TRUE_ B) _FALSE_ ANSWER: B
Change is one of the Scrum Aspects Area.A) _TRUE_ B) _FALSE_ ANSWER: A
Change is one of the Scrum Areas.A) _TRUE_ B) _FALSE_ ANSWER: B
Quality is one of the Scrum Aspects Area.A) _TRUE_ B) _FALSE_ ANSWER: A
Quality is one of the Scrum Areas.A) _TRUE_ B) _FALSE_ ANSWER: B
Organization is one of the Scrum Aspects Area.A) _TRUE_ B) _FALSE_ ANSWER: A
Organization is one of the Scrum Areas.A) _TRUE_ B) _FALSE_ ANSWER: B
Business Justification is one of the Scrum Aspects Area.A) _TRUE_ B) _FALSE_ ANSWER: A
Business Justification is one of the Scrum Areas.A) _TRUE_ B) _FALSE_ ANSWER: B
Time, Cost, Quality, and Scope are the only possible constraints that may affect projects.A) _TRUE_ B) _FALSE_ ANSWER: B
SWE Professional Practice is concerned with Professionalism, which involves ____________ A) Interacting with Stakeholders B) Writing Skills C) Dealing with Multicultural Environments D) None of the above is Correct ANSWER: D
The process of defining the Architecture, Components, Interfaces, and other Characteristics of a System or Component is ____________ A) Software Requirements B) Software Design C) Software Testing D) Software Maintenance ANSWER: B
Which one of the following is not part of communication Skills that SWE should practice?A) Reading, Understanding, and Summarizing Skills B) Writing Skills C) Dealing with Problem Complexity D) Presentation Skills ANSWER: C
Which one of the following is not part of the SWE Mathematical Foundation?A) Finite State Machines B) Modeling, Simulation, and Prototyping C) Basic Logic D) Discrete Probability E) Number Theory ANSWER: B
The most Fundamental concept in Software Engineering is ____________ A) The Software Life Cycle B) The Software Requirements and Design Phases C) The Software Testing and Maintenance Phases D) None of the above is Correct ANSWER: A
SWE Professional Practice is concerned with Professionalism, which involves ____________ A) Interacting with Stakeholders B) Writing Skills C) Dealing with Multicultural Environments D) None of the above is Correct ANSWER: D
The following topics: Statistical Analysis; (Modeling, Simulation, and Prototyping);and Empirical Methods and Experimental Techniques belong to ____________ A) Mathematical Foundations B) Computing Foundations C) Engineering Foundations D) All of the above are Correct ANSWER: C
“SWE Methods” provides an approach to the ____________ A) Problem-Solving and Procedures for Construction and Analysis of the End-Item Software B) Systematic Specification, Design, Construction, Test, and Verification of the End-Item Software C) Both of A and B above are Correct D) All of the
Software Quality is concerned with the ____________ A) Software Systems Verification and Validation B) Software Safety C) Both of A and B above are Correct D) None of the above is Correct ANSWER: C
Which of the following Organization is associated with Software Engineering Discipline?A) AMC B) IEEX C) IEEE D) Both of A and C above are Correct ANSWER: C
____________ is a Dynamic Verification to ensure that a Program behaves as expected on a Finite Set of Test Cases that are selected from an Infinite Execution Domain.A) Software Requirement B) Software Design C) Software Construction D) Software Testing ANSWER: D
____________ is a property that must be exhibited by something in order to solve some problem in the real world.A) A Software Requirement B) Software Design C) Software Construction D) Software Testing ANSWER: A
Software Configuration Management is a “Supporting-Software Life Cycle Process”that benefits Project Management, Development and Maintenance Activities except Quality Assurance Activities.A) _TRUE_ B) _FALSE_ ANSWER: B
Software Requirements are Technically Oriented and their Specifications are Application Oriented.A) _TRUE_ B) _FALSE_ ANSWER: B
The Engineering Foundations includes various topics such as the Empirical Methods and Experimental Techniques, Statistical Analysis, Measurement, Engineering Design, Modeling, Simulation, Prototyping, Standards, and Root-Cause Analysis.A) _TRUE_ B) _FALSE_ ANSWER: A
The Mathematical Foundations Knowledge Area includes various topics such as the Sets, Relations, Functions, Basic Logic, Proof Techniques, Basic Counting, Graphs and Trees, Discrete Probability, Finite State Machines, Grammars, Numerical Precision, Accuracy, Errors, Number Theory, and Algebraic
The Computing Foundations Knowledge Area includes many topics such as:A) Problem-Solving Techniques, Abstraction, Programming Language Basics, Debugging Tools and Techniques, Data Structure and Representation, Algorithms and Complexity, and System Basic Concepts.B) Computer Organization, Operating
Computing Foundation includes Knowledge about Computers and their underlying Principles of Hardware and Software that serve as a Framework for Software Engineering.A) _TRUE_ B) _FALSE_ ANSWER: A
Among the Practical Considerations that must be taken into account when dealing with the Software Engineering Economics are the Good-Enough Principle, the Friction-Free Economies, the Ecosystems, and the Offshoring and Outsourcing.A) _TRUE_ B) _FALSE_ ANSWER: A
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